Large City: Krierizqùm Gíhm

Krierizqùm Gíhm

Krierizqùm Gíhm
Example Tauran architecture.
StateTetburland
ProvenceFtiyāobāt Region
RegionRarǐ-no Heath
Founded1112
Community LeaderLord Zêbêv
Area255 km2 (102 mi2)
Average Yearly Temp29°C (84°F)
Average Elevation4742 m (15557 ft)
Average Yearly Precipitation279 cm/y (109 in/y)
Population60025
Population Density235 people per km2 (588 people per mi2)
Town AuraElven High Magic
Naming
Native nameKrierizqùm Gíhm
PronunciationKrieriz /qʊm/
Direct Translation[lamb; victim] [loaf; cake]
Translation[Not Yet Translated]

Krierizqùm Gíhm (Krieriz /qʊm/ [lamb; victim] [loaf; cake]) is a subtropical Large City located in the Ftiyāobāt Region of the Tetburland.

The name Krierizqùm Gíhm is derived from the Sylvin language, as Krierizqùm Gíhm was founded by Amlugleg, who was culturaly Tauran.

Climate

Krierizqùm Gíhm has a yearly average temperature of 29°C (84°F), with its average temperature during the summer being a hot 32°C (89°F) and its average temperature during the winter being a warm 26°C (78°F). Krierizqùm Gíhm receives an average of 279 cm/y (109 in/y) of precipitation, most of which comes in the form of rain during the summer. Krierizqùm Gíhm covers an area of nearly 255 km2 (102 mi2), and an average elevation of 4742 m (15557 ft) above sea level.

Overview

Krierizqùm Gíhm was founded durring the early 12th century in fall of the year 1112, by Amlugleg. The establishment of Krierizqùm Gíhm was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Amlugleg struck deals with nearby nations and communities to establish Krierizqùm Gíhm as a prison colony.

Krierizqùm Gíhm was built using the conventions of Tauran durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Krierizqùm Gíhm is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Krierizqùm Gíhm is buildings are built arround a single premissive paverstone mainstreet which forms a counterclockwise spiral to give the city a over all circular shape. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Krierizqùm Gíhm, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. Krierizqùm Gíhm's Relic of the World That Was are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

A look around Krierizqùm Gíhm makes you wonder how anything ever gets done. The locals have clear, obvious rivalries with one another, as seen through clenched teeth and fake smiles. What’s more, there is a serious lack of any organization and planning in Krierizqùm Gíhm’s layout as well as the local’s behaviors. The city seems to be a den of chaos where tongues are forked and local customs do not exist.

Civic Infrastructure

Krierizqùm Gíhm possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Krierizqùm Gíhm has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Krierizqùm Gíhm has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Krierizqùm Gíhm. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Krierizqùm Gíhm's parks.

Krierizqùm Gíhm has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Krierizqùm Gíhm.

Krierizqùm Gíhm has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Krierizqùm Gíhm has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Krierizqùm Gíhm has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Krierizqùm Gíhm has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Krierizqùm Gíhm has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Krierizqùm Gíhm has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Krierizqùm Gíhm has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Krierizqùm Gíhm's public wards, blessings, and other arcane systems.

Krierizqùm Gíhm has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.

Krierizqùm Gíhm possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Krierizqùm Gíhm's grid is powered by hydrogalvanic generators.

Krierizqùm Gíhm possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Krierizqùm Gíhm has a first rate hospital which caters to anyone in need of long term medical care.

Krierizqùm Gíhm has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Krierizqùm Gíhm has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Krierizqùm Gíhm's natural decorations nor waterways.

Krierizqùm Gíhm has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Krierizqùm Gíhm has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Krierizqùm Gíhm has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Krierizqùm Gíhm is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Krierizqùm Gíhm's chapel was built using a different architectural style from the rest of the town. The style used embraces individualism and experimentation. It emerged as a movement against traditional, classical styles and sought to make buildings dynamic and fun while breaking the rules. The style incorporated elements of previous architectural styles in exaggerated and whimsical ways. Traditional, conservative leanings were void in this era, with most scholars of architecture agreeing it was a time of “anything goes.”.

Due to the actions of local Kami, winter is skipped in Krierizqùm Gíhm.

The Guardian, Graven near Krierizqùm Gíhm are known to be more aggressive than normal.

Krierizqùm Gíhm's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves destroying a prepared ritual vessel to channel Summoning energies of tier 2 via speaking in tongues.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 114
  • Farmers: 176
  • Farm Laborer: 400
  • Hunters: 206
  • Milk Maids: 153
  • Ranchers: 77
  • Ranch Hands: 169
  • Shepherds: 162
    • Farmland: 243101 m2
    • Cattle and Similar Creatures: 15006
    • Poultry: 180075
    • Swine: 12005
    • Sheep: 600
    • Goats: 120
    • Horses, Mounts, and Beasts of Burden: 6002

Craftsmen

  • Arms and Toolmakers: 122
  • Blacksmiths: 139
  • Bookbinders: 78
  • Buckle-makers: 81
  • Cabinetmakers: 130
  • Candlemakers: 214
  • Carpenters: 210
  • Clothmakers: 157
  • Coach and Harness Makers: 64
  • Coopers: 150
  • Copper, Brass, Tin, Zinc, and Lead Workers: 81
  • Copyists: 57
  • Cutlers: 51
  • Fabricworkers: 142
  • Farrier: 387
  • Furriers: 38
  • Glassworkers: 214
  • Gunsmiths: 123
  • Harness-Makers: 57
  • Hatters: 129
  • Hosiery Workers: 43
  • Jewelers: 66
  • Leatherwrights: 171
  • Locksmiths: 61
  • Matchstick makers: 88
  • Musical Instrument Makers: 86
  • Painters, Structures and Fixtures: 73
  • Paper Workers: 93
  • Plasterers: 78
  • Pursemakers: 101
  • Roofers: 65
  • Ropemakers: 60
  • Rugmakers: 56
  • Saddlers: 105
  • Scabbardmakers: 131
  • Scalemakers: 61
  • Scientific, Surgical, and Optical Instrument Makers: 39
  • Sculptors, Structures and Fixtures: 57
  • Shoemakers: 60
  • Soap and Tallow Workers: 226
  • Tailors: 363
  • Tanners: 77
  • Upholsterers: 88
  • Watchmakers: 78
  • Weavers: 193
  • Whitesmiths: 49

Merchants

  • Adventuring Goods Retellers: 41
  • Arcana Sellers: 41
  • Beer-Sellers: 81
  • Booksellers: 95
  • Butchers: 153
  • Chandlers: 153
  • Chicken Butchers: 155
  • Entrepreneurs: 63
  • Fine Clothiers: 153
  • Fishmongers: 150
  • Florists: 36
  • Potion Sellers: 98
  • Resellers: 240
  • Spice Merchants: 80
  • Wine-sellers: 125
  • Wheelwright: 90
  • Woodsellers: 57

Service workers

  • Bakers: 375
  • Barbers: 324
  • Coachmen: 89
  • Cooks: 250
  • Doctors: 137
  • Gamekeepers: 89
  • Grooms: 51
  • Hairdressers: 222
  • Healers: 164
  • Housekeepers: 193
  • Housemaids: 315
  • House Stewards: 187
  • Inns: 58
  • Laundry maids: 111
  • Maidservants: 230
  • Nursery Maids: 113
  • Pastrycooks: 240
  • Restaurateur: 285
  • Tavern Keepers: 300

Specialized Laborer

  • Ashworkers: 80
  • Bleachers: 57
  • Chemical Workers: 34
  • Coal Heavers: 122
  • In-Town Couriers: 136
  • Long Haul Couriers: 142
  • Dockyard Workers: 115
  • Gas Workers: 29
  • Hay Merchants: 50
  • Leech Collectors: 164
  • Millers: 136
  • Miners: 142
  • Oilmen and Polishers: 92
  • Postmen: 133
  • Pure Finder: 78
  • Skinners: 171
  • Sugar Refiners: 34
  • Tosher: 90
  • Warehousemen: 193
  • Watercarriers: 129
  • Watermen, Bargemen, etc.: 171

Skilled Laborers

  • Accountants: 77
  • Alchemist: 90
  • Clerk: 127
  • Dentists: 59
  • Educators: 164
  • Engineers: 86
  • Gardeners: 62
  • Mages: 44
  • Plumbers: 64
  • Pharmacist: 73
  • Professors: 26
  • Scientists: 45
  • Wizards: 26

Civil Servants

  • Adventurers: 55
  • Bankers: 81
  • Civil Clerks: 142
  • Civic Iudex: 67
  • Consultants: 39
  • Exorcist: 142
  • Fixers: 73
  • Kami Clerk: 112
  • Landlords: 123
  • Lawyers: 73
  • Legend Keepers: 107
  • Militia Officers: 353
  • Monks, Monastic: 171
  • Monks, Civic: 187
  • Historian, Oral: 139
  • Historian, Textual: 72
  • Policemen, Sheriffs, etc.: 142
  • Priests: 230
  • Rangers: 76
  • Rat Catchers: 93
  • Scholars: 93
  • Spiritualist: 115
  • Slayers: 34
  • Storytellers: 226
  • Military Officers: 193

Cottage Industries

  • Brewers: 176
  • Comfort Services: 214
  • Enchanters: 68
  • Herbalists: 65
  • Jaminators: 193
  • Needleworkers: 206
  • Potters: 103
  • Preserve Makers: 153
  • Quilters: 85
  • Seamsters: 353
  • Spinners: 176
  • Tinker: 68
  • Weaver: 157

Artists

  • Actors: 66
  • Architects: 23
  • Bards: 90
  • Costumers: 36
  • Dancers: 70
  • Drafters: 37
  • Engravers: 48
  • Fine Furniture Carpenters: 28
  • Glaziers: 63
  • Inlayers: 58
  • Musicians: 166
  • Painters, Art: 31
  • Playwrights: 61
  • Sculptors, Art: 54
  • Wood Carvers: 200
  • Writers: 200

Produce Industries

  • Butter Churners: 214
  • Canners: 171
  • Cheesmakers: 222
  • Ice Merchants: 26
  • Millers: 122
  • Picklers: 101
  • Smokers: 76
  • Stockmakers: 67
  • Tobacconists: 92
  • Tallowmakers: 130

22927 of Krierizqùm Gíhm's population work within a Foundational Occupation.

34697 of Krierizqùm Gíhm's population do not work in a formal occupation, but do contribute to the local economy. 2401 (4%) are noncontributers.

Points of Interest

The roads leading into Krierizqùm Gíhm possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.

POI

History

In time immemorial, reportedly some time during the early 2nd century a local hero by the name of protected Krierizqùm Gíhm's harvest from an army of bandits. Krierizqùm Gíhm's militia's elite squad is named after .

History